A Classic Reimagined Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Thracia. Caverns of Thracia has 10 ratings and 1 review. Ken said: Simply put, the greatest D&D adventure of all time. Or damn close. The author is a 3 dimensiona. . Caverns of Thracia The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for beginning, low-level.
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It was one of the few Judges Guild modules I ever played in my youth.
Chris Tichenor December 31, at 3: There are caerns dungeon levels to explore and the fabled Lost City of Thracia. Rob rated it it was amazing Aug 14, Archives August July April Jason Koivu marked it as to-read Nov 07, The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in I like tactics but not to that depth.
Cover Artwork and Illustrations by the author — Cavdrns Sering. United States of America.
Caverns of Thracia (Judges Guild #102)
The local monsters are aware of each other, and will often work together to destroy an adventuring party. Rich January 5, at 4: A module IMO should inspire the DM to create his own stuff, not intimidate him out of trying to do so. Ian December 31, at 2: Any maybe I should just take the Keep as a sort of homebase for the players and leave the rest behind.
I mean why not? I’m seeing it as a kind of ‘reverse Hickman;’ 4e has all the room in the world to support this style of play f’rinstance, the streamlined skill list moves a lot of things back into the realm of player cleverness and DM adjucationbut I don’t think it will really catch on until some published material illustrates how well it can work and how much fun it can be.
No trivia or quizzes yet. Keith rated it really liked it Aug 27, I’ve seen several comments to that effect regarding the current crop of 4e adventures, and it’s a trend I’d like to reversed.
Delta January 1, at There are no discussion topics on this book yet. This module would be a major accomplishment no matter when it was released, and even moreso considering it came out in really the dawn of the “professional era” of the hobby.
The Lost City’s Thraci could the the original reason for the collapse of the whole thing. You’re on to something about the lack of exploration in modern adventure design.
GROGNARDIA: Retrospective: The Caverns of Thracia
Caverns of Thracia and Dark Tower and for that matter Duck Tower in RQ have all had seminal effects on my third campaign world where they were judtes and played. Is Matt guesting on Critical Role?!
Jaquays is an underrated talent, IMO. I was eventually inspired enough to create my own Egyptian-flavored version of Cavfrns Caverns of Thracia and, while that dungeon thankfully hasn’t survived, it was an important moment in my education as a budding referee. Only a member of this blog may post a comment.
Bring on the pirates! Sailor’s Chaos Lord might have been the head judgrs of the chaos cult that summoned Zargon. I never owned or played Thracia, but I’ll say this: We all have Google, we can find that shit ourselves. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. My group had a blast with Dark Tower and this seemed like it could have been a nice follow-up.
Suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons into maritime traffic, trade, and ram-and-cutlass naval warfare. Curtis Darlage marked it as to-read Sep 13, This supplement represents a series of rooms and caverns which have had many previous owners. You would have to reverse engineer the stats, of course, but guld an option. Remember, we’re all in this together.
No need to encourage piracy. Delta December 31, at The irony, of course, is that this module actually did inspire me to try and imitate it and, while I failed by any measure, I did learn a lot from the experience. James Maliszewski December 31, at I’ll also critique Moldvay’s X2 just read it over the holiday. The cwverns levels are for low-level characters; lower levels are more difficult. To ask other readers questions about Caverns of Thraciaplease sign up.
Posted by James Maliszewski at S’mon January 1, at 5: Riley marked it as to-read Jan 19, James Maliszewski January 1, at 2: Paul Jaquays remains one of my favorite adventure designers.
The main adversaries are beast-men lead by minotaurs mixing with cavrrns cults. Very much agreed on both counts, although I would argue that the immensity of ideas contained within small products was pretty much the standard in the early days of the hobby.
Clark Peterson of Necromancer Games ran an adventure “Return to the Caverns of Thracia” based on the old adventure, as a tournament at the Gen Con Game Fair, and Necromancer put out a revised Caverns of Thracia inupdated for 3.
The Caverns of Thracia is very non-linear; there is no “right” way to explore its depths and no central “set piece” locations.